STR: 9 | INT: 12 (+2) | WIS: 9 |
DEX: 16 (+1) | CON: 9 | CHA: 14 (+1) |
Death Ray or Poison | 13 | HP: 6 |
Magical Wands | 14 | AC: 7 |
Paralysis or Turn to Stone | 13 | XP: 0 |
Dragon Breath | 16 | |
Rods, Staves, or Spells | 15 |
AC | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 |
Roll | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |
Skill | Roll |
---|---|
Open Locks | 3-6 |
Find Traps | 3-6 |
Remove Traps | 3-6 |
Climb Walls | 3-6 |
Move Silently | 3-6 |
Hide in Shadows | 3-6 |
Pick Pockets | 3-6 |
Hear Noise | 3-6 |
A thief is best suited to striking from behind with surprise. Should he do so, a +4 attack bonus applies and he causes two dice of damage. |