Skill: 5 | Stamina: 14 | Luck: 9 |
You no longer have the spiked brass armour but you still have the ear of your Chaos patron. They're happy for you to experiment with not plunging your world into disorder and, ultimately, darkness, but the door is always open.
Name your patron. You may call upon your patron for aid once per day. To do so roll three 6s on 3d6. The GM will interpret their intervention.