Trophy Gold

Artificer

Ruin: 3 Burden: 2 Gold: 0

You are Mahera, once an Expelled Apprentice, now an Artificer. You have one desire: become part of the Swirling Court.

Equipment

  1. Hourglass, 10 min. markers
  2. Numbing herbs (3 uses)
  3. Sewing kit
  4. ...
  5. ...
  6. ...

Weapons

  1. Throwing hatchet

Rituals

  1. Martyr - touch a creature to transfer their Conditions to you
  2. Float - hold your breath to gently levitate

Occupation Skills (Artificer)

  1. alchemy
  2. invention
  3. traps

Background Skill (Expelled Apprentice)

  1. lore