Trophy Gold

Lancer

Ruin: 3 Burden: 4 Gold: 0

You are Aram, once an Escaped Cultist, now a Lancer. You have one desire: break the siege on your sibling's fortress.

Equipment

  1. Chalk, 3 colors (12 uses)
  2. Crowbar
  3. Heirloom compass
  4. ...
  5. ...
  6. ...

Weapons

  1. Knight's lance

Armour

  1. Ringmail shirt
  2. Amulet of protection

Rituals

  1. Darkness - a living shadow snuffs out all nearby light
  2. Gardener - consume a plant to absorb some of its memories

Occupation Skills (Lancer)

  1. balance
  2. coordination
  3. precision

Background Skill (Escaped Cultist)

  1. deception