| STR: 11 | INT: 11 (+1) | WIS: 11 |
| DEX: 15 (+1) | CON: 14 | CHA: 9 |
| Death Ray or Poison | 13 | HP: 1 |
| Magical Wands | 14 | AC: 7 |
| Paralysis or Turn to Stone | 13 | XP: 0 |
| Dragon Breath | 16 | |
| Rods, Staves, or Spells | 15 |
| AC | 9 | 8 | 7 | 6 | 5 | 4 | 3 | 2 |
| Roll | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 |
| Skill | Roll |
|---|---|
| Open Locks | 3-6 |
| Find Traps | 3-6 |
| Remove Traps | 3-6 |
| Climb Walls | 3-6 |
| Move Silently | 3-6 |
| Hide in Shadows | 3-6 |
| Pick Pockets | 3-6 |
| Hear Noise | 3-6 |
| A thief is best suited to striking from behind with surprise. Should he do so, a +4 attack bonus applies and he causes two dice of damage. |